Gene Endrody on Facebook:
''I've introduced a new feature that lets you post a note to the Facebook newsfeed when you advance to a new rank. Ranks were introduced a few days ago and they are basically names for level ranges inspired by the original D&D Basic and Expert set. These names didn't have any specific impact on the game other than to provide a splash of color to XP levels. When you advance to the next rank the game will ask if you would like to post your achievement to Facebook. If you are not already logged into Facebook, a window will pop up giving you the opportunity to do so.

IMPORTANT NOTE: This feature only works from MaidMarian.com. Facebook only allows one URL so this feature is disabled when played from SherwoodDungeon.com. If you press play game at SherwoodDungeon.com, you are now linked to MaidMarian.com automatically. Also on some browsers, like Firefox, you will need to disable pop up blockers for our site to allow the Facebook login window to appear''
 
Gene Endrody on Facebook:
"It is actually names for levels or the level varies in this case, inspired by the original D & D Basic and Expert set.

http://www.wizards.com/DnD/Article.aspx?x=dnd 2F4alum%% 2F20090206

These names had no specific impact on the game, but they offered a splash of color to what was otherwise a rather mundane piece of the game machines.

''They dovetail with something else I'm doing, actually a small opt-in feature that lets you update the status of the achievements in the post game to your Facebook wall. As far as I'm doing a very limited list of what a performance, so I'm still experimenting, but I would soon come up with an early version.

I found "DarkSandor advanced to XP Level 25" a bit boring and found the D & D idea of ​​the level names. "Dark Sandor earned a rank of Guardian." I purposely omitted many traditional military ranks (sergeant, major, captain), because they have no connection guilds ... it's just naming level to achieve."

-- "1 Novice"
-- "2 Apprentice"
-- "3 Journeyman"
-- "5 Pathfinder"
-- "10 Squire"
-- "15 Adventurer"
-- "20 Scout"
-- "25 Guardian"
-- "30 Fighter"
-- "35 Brawler"
-- "40 Scrapper"
-- "45 Brigand"
-- "50 Skirmisher"
-- "60 Battler"
-- "70 Marauder"
-- "80 Slayer"
-- "90 Huntsman"
-- "100 Mercenary"
-- "120 Swordsman"
-- "140 Freelancer"
-- "160 Swashbuckler"
-- "180 Vanquisher"
-- "200 Chevalier"
-- "220 Duelist"
-- "240 Gladiator"
-- "260 Legionnaire"
-- "300 Veteran"
-- "350 Swordsmaster"
-- "400 Keeper"
-- "450 Protector"
-- "500 Defender"
-- "550 Warder"
-- "600 Gallant"
-- "650 Knight"
-- "700 Exemplar"
-- "750 Myrmidon"
-- "800 Conqueror"
-- "850 Lord"
-- "900 Palidin"
-- "950 Hero"
-- "1000 Champion"
-- "1100 Legend"
-- "1200 Demigod"
-- ''2997 God''
 
Gene Endrody on Facebook:
''I've just launched Version 2.1m. This includes the ability to use Wolf and Lion pets as mounts. It also gives the owners of animal and monster pets the ability to transform thier character into the form of thier pets. This means you can wander around the world as a Unicorn or Dragon. Also when mounted or transformed, the <ctrl> key now attacks rather than dismounting. You now use <ctrl> to dismount (same as block).</ctrl></ctrl>

I still have work to do on amulet effects against players transformed into pets. Initially players transformed into pets will not be able to do PVP damage. This may change in the future. There is also still tuning to happen, but I hope you like the update.''
Foto
Mounting a wolf
Foto
Mounting a lion
 
Today Sherwood Dungeon: Version 2.1k has been launched

Update notes:
  • Sherwood Castle is back to normal
  • Dragon statue has been changed to black
  • You can now mount and summon a Unicorn and Horse.
  • New command added: /server emerald, /server sapphire, /server ruby
 
Today Sherwood Dungeon: Version 2.1i has been launched!

Update notes:

  • Shockwave error when logging in has been fixed.
  • Rune Merchant didn't worked and pressing 3 - 4 causes you to crash, fixed
 
Gene Endrody on Facebook:
''I just got back from the Adobe Max conference in Los Angeles where a new 3D technology for Flash was introduced called Moehill. For over ten years it's been mainly 3D that distiguished the Shockwave browser plug-in from the Flash plug-in. Although Moehill had been kept a secret up until now, I've been anticipating this change for a few years.  We were long overdue for a new version of Shockwave and Adobe seemed to be unresponsive to competitive threats from emerging companies like Unity.  It didn't take long to figure out that it was going to be Flash, not Shockwave, that was going to embrace the next generation of 3D technology. Shockwave will continue to be supported for existing users, but I don't expect future development. 

So what does this mean for Sherwood? It likely means that we are going to move to Flash as well. It will be a massive job as there is six years of code to be ported. I'm not sure if this will take the form of a straight port or if it will be a sequel or successor to Sherwood. As Moehill isn't even going to be released until the middle of next year and as many of the tools are still preliminary, I expect this process to take a long time. It could be more than a year before you see any Flash based MaidMarian games.

There are a number of benefits to using Flash. Everyone has it. It's available on PC, Mac, Linix, Android and Blackberry cellphones and Google TV. This represents a big increase in the potential platforms for Sherwood in the future. The new 3D engine for Flash is also very fast, capable of drawing millions of polygons every frame and having access to next gen pixel and vertex shaders. This should mean I can pack lots more in without creating lag - in theory. In the meantime, I still have plans for the Shockwave version of Sherwood as updates will still be coming as normal. And yes, I will figure out a stategy to migrate your pets when the time comes.''
 
Today Sherwood Dungeon: Version 2.1h has been launched!

Update note:

  • Pets and mounts can now go on the deck of the ship (not the ropes or mast)
 
Today Sherwood Dungeon: Version 2.1g has been launched!

Update notes:
  • The road has now a purpose. It will bring you to a port for the ship
  • ''floating'' glitch with Horses and Unicorn has been fixed.
 
Today Sherwood Dungeon: Version 2.1f has been launched!

Update notes:
  • Castle is formed into a halloween theme
  • An ship has been added! It will sail around the island in teleport 1.
  • Pumkinhead are available on Knights, Valkerie
Foto
Halloween Castle
Foto
Ship from the update
 
Today Sherwood Dungeon Version 2.1e has been launched!

Update notes:
  • You can now buy pets via Mobile
  • Monsters won't be able to get on stones in teleport 7, unless you shoot at them.